The development of didactics

The development of didactics

With the invention of printing, came learning with books. That was over 500 years ago and not much has changed. But today's possibilities are very inviting for progress.

What does e-learning mean to us?

At the latest since the introduction of the smartphone, we enjoy access to all the knowledge in the world, anytime and anywhere.

Moreover, in the age of digitization, there are more and more ways to transport this knowledge. But even after replacing the book with a "faster" medium, learning efficiency often falls by the wayside.

Learning should be efficient and fun at the same time. And that's even conditional on each other. Because what is fun also sticks. By using platforms that enable social exchange and use advanced technologies or gamification approaches, motivation and learning success could be increased again. A few examples of the benefits learners would have today if university contexts fully exploited their possibilities:

  • Medical students could operate on fictitious patients via augmented reality and thus optimize their skills.
  • Learning analytics could generate data and optimize the learning process.
  • Participation in lectures would be possible in any situation thanks to digital video functions.
  • Learners could be motivated by gamification approaches.

The digitized world actually offers students a great many opportunities: for communication, for learning, for inspiration and presentation.
But Google and YouTube alone are not enough to learn more successfully. Just because we have quick access to knowledge doesn't mean it will stick in the long term. The "all-knowing" tools are missing a crucial key - didactic framing. Existing online platforms, for example, rely primarily on videos. This makes it much easier to convey some topics. The big disadvantage: You can't search or work efficiently in videos.

And of course, digitization has not completely bypassed our universities. Different learning management systems have long been in use. But to be honest, they are often only used to upload lecture notes and PDFs. At this point, students lack the structure that makes learning more successful.

Litello tries to use the possibilities of digitalization and transports knowledge in a more "eloquent" way, where what is learned shines through sustainability: because it is fun, because it is intuitive to use and invites exchange.

We rely primarily on texts, but also use videos where they make sense. And we integrate the media in such a way that all relevant content and features are located where they are needed in the learning process.

Conclusion: E-learning potentials are actually still in their infancy. With Litello, we are stepping out of our infancy and going one step further.

"Learning management systems used at universities lack a didactic framework. Making media available is simply not enough. The technology must follow the didactics and not the other way around."

E-Learning in the new format

More efficient and multimedia learning! With significantly better results.

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